Technology has really become a game changer in the way we
learn and train. These technologies have
influenced the delivery of training, training administration, and training
support (Noe, 2013). This blog will
discuss several technologies used in training and their impact in the field of
training and learning.
E-Learning
With the advent of the Internet and affordability of computers
and their common presence in the work place, organizations and individuals can take
advantage of e-learning. There are
several benefits to e-learning like, its accessibility any time and any place,
it can be delivered to geographically dispersed personnel, and it can be
delivered to more employees in a shorter period of time (Noe, 2013). Many organizations embrace e-learning because
it cuts down on cost (i.e., equipment and travel expenses) and allows employees
to complete any training at their own pace and convenient time. For adult learners returning to college or
seeking certifications, e-learning provides the flexibility for them to fit
learning into their every day schedule.
Wikis
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Image retrieved from https://news.bitcoin.com/bitcoin-wiki-earn-money-educating-masses/ |
A wiki is a website that allows many members to create, edit,
and share content (Noe, 2013). Wikis are
a good tool to use to share information so other can learn informally. Since wikis can be accessed on the web,
members can view and edit content at their leisure. Some wikis allow visitors to leave comments which
can foster deeper collaboration and insight in the topic. Consider a wiki page for the medical
field. This would allow experts from
around the world to share their knowledge and ideas about symptoms and surgical
procedures. These ideas could help
brainstorm solutions for cures and improved procedures.
Simulations
When it comes to simulation technologies, the most common
application is flight
simulators for training pilots.
Flight simulators allow pilots to train and practice their skills in a
safe environment without the risk of damaging a multimillion dollar aircraft. Simulators help trainees with the decision making
process when presented with real-life scenarios. The military uses simulator training methods
to train a variety of skills. There are simulators
for convoy operations as well as counterinsurgency techniques. Simulators are a powerful tool that provide
realistic training and can be delivered via games on a computer or training devices. These games and devices allow leaders and
personnel to understand the immediate consequences of each decision as well as
how each decision can contribute to or deter from the effectiveness of other
actions (Noe, 2013).
Mobile Technology
Who doesn’t have a smartphone nowadays? Mobile learning refers to formal and informal learning
delivered on a mobile device like a tablet or smartphone (Noe, 2013). YouTube offers many short videos from how to do
car repairs to tutorials on playing an instrument. Apps are now being used to deliver
training. According to Noe (2013),
combat medic teams use an approved App for details on specific medical
procedures like controlling bleeding.
With everyone holding some sort of device these days, mobile technology
can make access to information and training very easy.
Virtual Reality
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Image retrieved from http://www.basicknowledge101.com/categories/virtualreality.html |
Is virtual reality (VR) technology just for entertainment or
does it have value in the field of education?
VR is relatively new and making its way as a training tool. Reynard (2017) states that VR technology is
still evolving and moving more into the mainstream…but its effectiveness in
classrooms is still being realized. VR
is very similar to simulators in that simulations become realistic and the user
can interact with
components (Noe, 2013). The benefit of
VR is that it can provide first-hand virtual experiences for students (Reynard,
2017). When used with groups,
participants can share learning and ideas from the shared virtual reality
experience (Reynard, 2013). Virtual
reality equipment can be expensive so only time will tell if the benefits will
out-weigh the costs.
References
Noe, R. A.
(2013). Employee training and development
(6th ed.). New York, NY: McGraw Hill.
Reynard, R.
(2017). THE IMPACT OF VIRTUAL REALITY ON LEARNING: As virtual reality goes
mainstream and provides new ways for students to interact and gain hands-on
experience, it's important to experiment and demonstrate the technology's
potential learning benefits. Campus Technology Magazine, 30(6),
33-36.
This post is very interesting and visually stimulating. Nice with the pictures. I tried the VR and it literally made me feel ill to my stomach. I hope I never have to take training that requires the use of this type of media.
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